Luckily, the game keeps things lively with a healthy mix of event types. And the touch controls feel a little stiff, but I still preferred it to slippery tilt steering. With only seconds behind the wheel before you’re back at a menu, there’s not a lot of depth or strategy to the action. That makes sense for a mobile game, especially one with a depleting energy meter (more on that shortly), but that approach limits the satisfaction of the actual racing. Unlike the console and PC games in the series, No Limits keeps its races amazingly short-like 20 to 45 seconds apiece in most cases, with the longest I played barely over a minute in length. Lots of menus to dip into, and lots of events to find within. Much of the action comes within the light story mode, wherein you’ll take on a series of races and other driving events with a bit of dialogue stringing them together. No Limits is based in underground street culture, with your character attempting to rise through the ranks by winning races, earning cash and cred, and constantly upgrading your rides to qualify for more challenging events.
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